“Kajko and Kokosz” are an absolute classic of Polish comic and generations of readers grew up with them. The two warriors, small dragon Milus, castellan Mirmil, his wife Lubawa and witch Jaga - these are the characters that have entered the canon of Polish pop culture. Now, they were given new life, thanks to animated series. We will talk to Michał Śledziński, director and the legend of Polish comics and line producer Małgorzata Badowiec.
She studied Film and TV Production Organization at Lodz Film School. After graduating she gained experience working with companies such as Agora S.A., iplex.pl – one of the first Polish VOD platform and Polish Film Institute.
At EGoFILM she is working on movies and TV series for kids and young audience. This includes such titles as Kicia Kocia (Kitty Cat), Wiking Tappi (Tappi the Viking), Żubr Pompik (Pompik), Wielka Księga Uczuć (The Great Book of Feelings) and Ryjówka Przeznaczenia (Shrew of Destiny), as well as many short arthouse films, music videos and commercial projects for companies like BBC. Currently she is working as a line producer on animated Netflix Original series Kayko and Kokosh, where she is overseeing production process.
Michał „Śledziu” Śledziński
screenwriter, cartoonist, director, author of comic books (such comic series as "The Liberty Estate", "Red Penguin Must Die!"). Editor-in-chief and co-creator of comic magazines “Produkt” and "P-Lux”, co-author of several comic anthologies, storyboard and animatic artist, director of animated series “Kajko and Kokosz” and “Casperade”, stage designer (including "Diplodok"), scriptwriting consultant. He collaborated in production of TV series “Tim and the Master” and “Wartime Portraits”.
Hosted by Paweł Schreiber
senior Lecturer at the Kazimierz Wielki University in Bydgoszcz, Department of English, an expert in contemporary British theater. A theater critic (writing for Teatr and Didaskalia periodicals). The co-founder of jawnesny.pl, a blog dealing with video games and their relation to different aspects of culture. Schreiber is the co-author of the curriculum for the Gamedec – Video Game Research and Design program taught at the University. His articles on video games appeared in the following magazines and papers: Przekrój, Didaskalie, Chimera, Dziennik Gazeta Prawna, and, most recently, Pixel.